The mod will also automatically load all DLLs regardless of their names in a dinput_Remote sub-directory. Using this method will lead to an error if the renamed DLL is not itself a dinput.dll. Just rename the DLL you want to load accordingly. The mod will load another dinput.dll automatically if it has the name dinput_Remote.dll. Note that there might still be compatibility issues between the different fixes, mods or injectors that have nothing to do with the loading process. To increase the compatibility with other mods or injectors that are using a wrapper DLL, this fix offers two methods for remote loading of additional files. If you are having problems starting the program, you can download the required version either through a recommended Windows update (Windows 7 and later) or at Microsoft here. NET Framework 4.7.1 to work which should already be installed on most systems. If you lack the trust in random people on the internet - and I would not blame you - feel free to use a meta online virus scanner like VirusTotal to verify the file. In that case, it might be necessary to add an exception rule to the scanner. Since this mod consists of an executable DLL file that uses "hacking techniques" such as injection and hooking, it could be classified as malicious by antivirus software. There are currently no known issues with the mod. Rename or remove the dinput.dll from the folder of the game.Note that the GUI is for configuration only and does not have to be running for the mod to work. The mod does not make any permanent changes to the game or to Windows and can easily be removed. This mod is designed for the latest, fully patched versions of Quake 4 and might not work when used with older or otherwise modified executables. Forcing the game to use a custom resolution.Fixing texture bugs on modern hardware by forcing high image quality.Properly adjusting the FPS limit to above 60 (e.g.It is easy to install and comes with a GUI for convenient configuration. The Quake 4 Tweaker is a utility mod for Quake 4 that offers various fixes and additional options for the game. Start the game like you would normally, for example directly through Steam.Use the Quake4TweakerGUI to change the settings as desired.For example: "C:\Program Files (x86)\Steam\steamapps\common\Quake 4" Extract the zip-file to your main game folder.*here’s my custom hd icon pack, enjoy: QC Icons.This mod allows you to change the FPS limit to above 60, fix texture issues on modern hardware, adjust the despawn time of corpses, change the FOV, skip intro videos and force custom display resolutions. if from the grave piggyback successful, then perhaps more would work? from the grave medal pk3 addon? script? how to do this. convert regeneration to protection? pentagram md3? replace regeneration sound sample with protection sample? all high poly models and hd player skins tried editing the names in the weapon.c file but that didn’t seem to change it. figure out how to change “cells” and “plasma gun” to “nails” and “nailgun”. figure out bullet explosion for plasma hits? figure out how to make two more health models calling for different color mesh.bmp files through blender not sure why that’s being triggered but it’s happened before with other builds in the past. get rid of stupid hit sound that happens when announcer says fight. make qc quad and powerrups glow for increased vis Unfortunately, the modder isn’t responding. the models can be found here: QCA (pueba) this was a huge step forward for the qc conversion, but the issue is i need someone who knows blender to spit out two more health models calling for different color mesh bmp’s to complete the health model conversions. The mega, yellow health, armors and shards are also by CbAqvq 191. The nailgun and railgun are from the modder CbAqvq 191 and i made modifications to their text files. No gameplay changes can be made, and vanilla q3 is missing a lot of the extras found in qc and unless someone does a recompile that’s basically qc using idtech 3, or if it’s possible to piggy back things such as “from the grave” and other qc aspects, then it most likely won’t happen. There’s probably a lot more i’m forgetting, however that’s the important stuff for now. figured out correct aspect for qc wep icons, again using canvas stretching trick. custom made logo512 (the menu background) custom nailgun weapon sound made in audacity using samples from qc. nailgun wall marks, and nail sprite from qcde replaces plasma sprite. reskinned AndehX’s quake 4 ammo boxes with carbon fiber modified vanilla hud with kairos font numbers. qc sound conversion, with custom entries made in audacity that don’t actually exist in qc. customized color coding for health pickups.
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